Balto's Abilities

Name Psi Cost Description
Blind Spot 0 Become invisible to a specific enemy for a turn.
Delusion 0 Make a creature see or hear something false.
Hungry Lightning 1 to 7 Lash out at a creature with lightning.
Animate Weapon 1 to 7 Send a weapon you’re holding flying to attack an enemy and back.
Bestial Claws 1 to 7 Slash out at an enemy with claws.
Cloud Steps 1 to 7 Conjure a spiral staircase of clouds, 20 feet up per psi point.
Whirlwind 2 Create a whirlwind that moves creatures and objects.
Wall of Clouds 2 Create a wall of clouds that blocks vision.
Warp Weapon 2 Attempt to make an enemy’s weapon useless for a turn.
Warp Armor 3 Attempt to make an enemy’s armor useless for a turn.
Wall of Wood 3 Create a wall of wood that is difficult to break through.
Lightning Leap 5 or more Send out a line of lightning, then teleport along it.
Wall of Thunder 6 Create a 60-foot-long, 15-foot high wall of thunder.
Thunder Clap 7 Create a concussive blast that damages and may stun enemies.
Animate Earth 7 Summon an earth elemental to serve you for an hour.
Name Psi Cost Description
Mystical Recovery 0 Immediately after spending psi, recover the same amount of HP.
Psychic Focus: 0 Switch the discipline you are focusing on:
Bestial Form 0 advantage on Animal Handling checks
Brute Force 0 advantage on Athletics checks
Mastery of Weather 0 resistance to lightning and thunder damage
Mastery of Wood & Earth 0 +1 bonus AC
Brute Strike 1 to 7 Do extra damage if you hit this turn.
Feat of Strength 2 Gain +5 to Strength checks for a turn.
Bestial Transformation: add: Gain any of the following adaptations for an hour, adding the costs:
Amphibious 2 water breathing
Swimming 2 swim very quickly
Climbing 2 climb very quickly
Tough Hide 2 +2 AC
Keen Senses 2 advantage on Perception checks
Perfect Senses 3 sense enemies within 10 feet of you without sight
Flight 5 ability to fly
Name Psi Cost Description
Psionic Resilience 0 At the start of each turn, set your Temp HP to 4.
Knock Back 1 to 7 When you hit with a melee attack, try to knock the target back.
Mighty Leap 1 to 7 As part of your movement, jump up to 20’ per psi point.